Learning+Technology

=**__Learning Technology__**=

This page is about how you learn and more specifically, how we learn about Teachnology.

Look carefully at the graph to the right. Time is money.
 * 1) When is it most expensive to learn?
 * 2) When is it cheapest?
 * 3) Where do you think it will be difficult and frustrating? Why?
 * 4) Explain this, could I replace the vertical axis (y) with the label **Number of Mistakes**?

You learn by trying things and getting feedback (right, wrong, or inbetween). Usually, the quicker the feedback the better for beginners/novices. When you reach the Competent level, you dont need feedback as quickly. For Experts, giving too much feedback is annoying.

Read this article about toddlers and technology, here:

The amount of feedback you give is a design choice. How much feedback you put into your product often depends on your target audience.

__**Questions**__
 * 1) Describe the feedback you expect to see in a programs that is only for Novice users.
 * 2) Describe the feedback you expect to see in a programs that is only for Competent users.
 * 3) Describe the feedback you expect to see in a programs that is only for Expert users.
 * 4) Describe two types of feedback you expect to see in a programs that are for a general users (who come from the 3 different user types).
 * 5) Analyze what sort of feedback approaches are taken by Apple, Google, and Microsoft.
 * 6) Alternatively, analyze the feedback types of various video game systems (Wii, PS3, Xbox, PC, DS, etc...)?
 * 7) Discuss: Is there a feedback sweetspot?